using UnityEngine;

public class AnimClips : MonoBehaviour
{
	public static AnimClips instance;

	public AnimationClip[] idle;

	public AnimationClip[] run;

	public AnimationClip[] weaponAttackFirst;

	public AnimationClip[] weaponAttackSecond;

	public AnimationClip[] throwing;

	public AnimationClip[] landing;

	public AnimationClip[] motionOfEnemy;

	private void Awake()
	{
		instance = this;
	}
}
